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java.lang.Object org.melati.util.Tree
public class Tree
A whole tree.
Constructor Summary | |
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Tree(Treeable node)
Constructor from root node. |
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Tree(Treeable[] nodes)
Constructor for a multi-rooted tree. |
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Tree(Treeable[] nodes,
int depth)
Constructor for a multi-rooted tree with anticipated depth. |
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Tree(Treeable node,
int depth)
Constructor from root node with anticipated depth. |
Method Summary | |
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Vector<TreeNode> |
apply(Function func,
int depthP,
boolean depthFirst)
Apply the Function to each node in the tree. |
Vector<TreeNode> |
applyBreadthFirst(Function func)
Apply a function to all nodes, breadth first. |
Vector<TreeNode> |
applyBreadthFirst(Function func,
int depthP)
Apply a function to all nodes to a given depth, breadth first. |
Vector<TreeNode> |
applyDepthFirst(Function func)
Apply a function to all nodes, depth first. |
Vector<TreeNode> |
applyDepthFirst(Function func,
int depthP)
Apply a function to all nodes to a given depth, depth first. |
Vector<TreeNode> |
flattened()
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Vector<TreeNode> |
flattened(int depthP)
Retrieve all the nodes down to a given depth, depth-first. |
Vector<TreeNode> |
flattened(int depthP,
boolean depthFirst)
Retrieve all the nodes down to a given depth. |
int |
getDepth()
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Treeable[] |
getTreeableRoots()
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Vector<TreeNode> |
sorted(Order cmp,
int depthP)
Retrieve a sorted Vector of the tree's contents, down to the given depth. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Tree(Treeable node)
node
- root nodepublic Tree(Treeable node, int depth)
node
- root nodedepth
- the anticipated depthpublic Tree(Treeable[] nodes)
nodes
- the root nodespublic Tree(Treeable[] nodes, int depth)
nodes
- the root nodesdepth
- anticipated depthMethod Detail |
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public Treeable[] getTreeableRoots()
public int getDepth()
public Vector<TreeNode> flattened(int depthP, boolean depthFirst)
depthP
- Only apply the function to nodes at or above this depth. A negative
depth means apply this to all nodes in the treedepthFirst
- If true, traverse the tree depth-first, otherwise traverse it
breadth-first
public Vector<TreeNode> flattened(int depthP)
depthP
- Only apply the function to nodes at or above this depth. A negative
depth means apply this to all nodes in the tree
public Vector<TreeNode> flattened()
public Vector<TreeNode> apply(Function func, int depthP, boolean depthFirst)
func
- the Function to applydepthP
- Only apply the function to nodes at or above this depth. A negative
depth means apply this to all nodes in the treedepthFirst
- If true, traverse the tree depth-first, otherwise traverse it
breadth-first
public Vector<TreeNode> applyDepthFirst(Function func)
func
- the function to apply
public Vector<TreeNode> applyDepthFirst(Function func, int depthP)
func
- the function to applydepthP
- Only apply the function to nodes at or above this depth. A negative
depth means apply this to all nodes in the tree
public Vector<TreeNode> applyBreadthFirst(Function func)
func
- the function to apply
public Vector<TreeNode> applyBreadthFirst(Function func, int depthP)
func
- the function to applydepthP
- Only apply the function to nodes at or above this depth. A negative
depth means apply this to all nodes in the tree
public Vector<TreeNode> sorted(Order cmp, int depthP)
cmp
- an OrderingdepthP
- Only return nodes at or above this depth. A negative
depth means return all nodes in the tree
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